You aim at a spot, not just in a direction, which results in a very different playstyle as compared to say Probotector/Contra. Abuse style controls I probably have to explain, as it's a term that might be common knowledge, it's when you aim with the mouse & move with the keyboard, thus giving you very precise aim. As for simulators, it's down to lack of buttons, and I don't think anyone will actually argue with me when I say that something like IL2-Sturmovik, Silent Hunter or Blaze of war would be unplayable with a controller. As long as they are turnbased, they are fully playable, if slightly awkward to play (more so the more complex they are), but when it comes to real-time, I've never played a pure strategy game that I did not feel suffered a lot from their controller support. Strategy games in particular I feel are ill suited for controllers. To me this detracts from the experience, it makes it feel like I'm not the one doing the job, but that the game is doing part of it for me.Īnyway, I would at least be interested in hearing your argument on some of those. As for FPS, modern games tend to compensate a lot for you, as you can't do precise aiming (much like the games of old, before mouse look was standard).